The above would allow for the multiple characters/ships and the turn-based map navigation from Command, and would lend the game to branching paths and hidden level exits which could require having/gaining certain allies or certain upgradable abilities in order to access those paths. Bill and his fleet on Katina), convince them of the timeloop (or somehow enable them to retain memory of past loops like in "DEATHLOOP"), play as them "simultaneously" to stop each threat, and then ultimately have them all join for a "final run" that clears the way to the final threat. With each run, you can save other planets, warn your allies of the attacks on each level (e.g. They could have some unwinnable system-wide series of attacks on each planet where playing a mission moves time forward but there are too many attacks happening at once to counter them all, then present an Out of This Dimension-related wormhole anomaly the player enters that sends them back to the start. Maybe one day we’ll the sequel we deserve. I cant see why online multiplayer (both dogfights and co-op missions) has never been added. Why just add a few more flight controls (such free speed control) and maybe something help you turn in a circle a bit quicker, more power ups, and longer levels with alternative routes. Given the improvements 64 made over the original, I have no idea how Nintendo have continued to get it wrong In respect of the sequels. Would also be nice to have the option to play through all 15 stages at once but its not a deal breaker. In terms of negatives, expert mode can be frustrating as one collision costs you a wing and your power ups, and during my play-through my allies on all range mode crashed into me repeatedly. I have to say the blue marine isnt that bad, mainly due to the stage being fairly short and I think it was the right call to limit the amount the amount of land master stages (only 2 in the game, 1 per play through.) I also feel that I underrated the soundtrack, yes Starfox on SNES had a memorable ost but I think this more than holds it own, with Zoness being a particular favourite of mine. The game excels in the arwing stages with some offering different routes to take and various little secrets. The game is slightly tougher than I remembered, especially coupled with trying to get medals on every level on normal and expert mode. Although the default configuration in handheld mode is a bit weird, a few flights in training mode sorted me out. IMO the game still looks great, feels smooth at 30fps and 24 years later still plays great. Wouldve like to purchase outright but oh well, at least I can finally play the game at 60hz. I must have not played this game in approx 20 years but was happy to see it was part of the first wave of NSO N64 titles. When I had a N64 as a young fox, this was the 2nd game I purchased for the system (after OoT) which was packaged with the rumble pack in Europe.
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